All 138 apps
34 actively in implementation (Waves 1–3); 104 more in planning. Search by name, topic, mentor, or curriculum standard; filter by vertical.
Engagement mode
Cross-cutting modality, orthogonal to subject. Most apps blend at least two — Learn pairs the AI mentor, Play wraps the game shell, Create gives kids something to ship. Read more on the home page →
Vertical
Age band
Standards & frameworks
AdventureHub
special-interestCross-subject Hub app that aggregates contributions from 20+ portfolio source apps into 5 thematic adventure zones (Math Mountains, Word Woods, Science Labs, History Ruins, Creative Studio)
AiForge
stemLearn how AI really works by building your own classifiers, training models, detecting bias, and navigating the ethics of a world run by algorithms — with an AI mentor that teaches you about itself.
BiomeForge
special-interestDesign aquariums, terrariums, and vivariums -- master ecology, food webs, and ecosystem balance at micro scale. Players select species, tune habitat parameters (temperature, pH, humidity, light), simulate food webs and nitrogen cycles, and observe population dynamics unfold in real time. Every organism matters.
BridgeForge
stemProject-based learning simulation with multi-week real-world challenges integrating math, science, social studies, and ELA. First student-facing PBL app following the Gold Standard PBL cycle (PBLWorks/Buck Institute). Students solve authentic real-world problems that require competency across multiple subjects, building visible bridges on a subject connection map.
ChanceForge
stemRun a virtual casino, investigate insurance company math, predict sports outcomes, and solve medical diagnosis puzzles — mastering probability and statistics through real-world contexts where the math determines who wins and who loses.
CipherForge
stemRun a spy agency, learning cryptography from Caesar ciphers to RSA basics through narrative-driven missions — crack codes, build ciphers, compete in code-breaking duels, and escape timed puzzle rooms.
CircuitForge
stemBuild circuits on a virtual breadboard, watch electricity flow, code virtual robots, and learn the engineering behind every electronic device you use.
CityForge
special-interestPlayers design buildings and plan cities that must satisfy structural physics, environmental constraints, and citizen needs. Start with single buildings (understanding loads, materials, foundations), progress to neighborhoods and full cities with infrastructure, zoning, and sustainability challenges. The only STEM-focused architecture and urban planning app on iOS for ages 9-14.
CivicForge
academicsPlayers are newly elected to their town's Youth Council, making real decisions about budgets, zoning, public services, and community issues. Every vote has consequences — build parks or fix potholes, fund the library or hire firefighters. Where iCivics teaches federal government through web-based quizzes, CivicForge teaches local government through iPhone-native simulation.
ClaimCraft
academicsVisual argument mapping game where players build claim-evidence-reasoning chains and compete in debate duels. Logical fallacies are attack moves to identify and counter. AI generates counterarguments and evaluates argument quality.
ClimateQuest
stemNavigate a living Earth system where greenhouse gases, ocean currents, ice sheets, and ecosystems interconnect — make policy decisions and observe centuries of consequences through interactive climate models. Ages 9-14.
CodeRealm
stemKids ages 10-14 program a companion robot using visual blocks that gradually "peel back" to reveal real Swift code as mastery increases. The block editor drives a SpriteKit game world where the robot navigates levels, solves puzzles, and defeats enemies through player-authored programs.
CosmosForge
stemTravel 13.8 billion years back to the Big Bang, watch the first stars ignite, witness galaxies collide, peer inside black holes, and hunt for exoplanets — an astrophysics odyssey through scales of space and time that dwarf human imagination.
CubeSensei
special-interestLearn the Rubik's Cube with a patient mentor and bite-sized practice.
CuriosityQuest
special-interestA daily-question adventure that builds curiosity into habit.
DebateForge
academicsCompetitive Speech & Debate Arena for ages 10-14 — master argumentation by researching evidence, building cases, delivering speeches, and competing in AI-judged debate tournaments where steelmanning, civil disagreement, and concession craft determine the strongest debater. Aligned to CCSS Speaking & Listening standards.
DepthQuest
stemPlayers pilot a research submarine through ocean zones (sunlight, twilight, midnight, abyssal, hadal), discovering marine species, studying coral reef health, mapping the ocean floor, and answering marine science challenges. The only gamified ocean exploration RPG on iOS for ages 9-14.
DigQuest
special-interestExcavate ancient sites layer by layer, analyze artifacts with real archaeological methods, and reconstruct the stories of lost civilizations — from Mesopotamia to the Maya.
DiscreteQuest
stemExploration game teaching graph theory, combinatorics, and number theory through real-world mysteries. Includes AMC 8/MATHCOUNTS competition timer mode. First gamified discrete math app for ages 9-14.
EcoSphere
stemInteractive climate and earth systems simulator where players manage interconnected ecosystems across geological time scales. Balance atmosphere, hydrosphere, geosphere, and biosphere while answering questions that unlock simulation controls. Every decision cascades through Earth's systems — pump CO2 and watch ice caps shrink, plant forests and track carbon sequestration in real time.
EffectsForge
steamLearn the science and art behind movie special effects — prosthetics chemistry, Foley sound physics, forced perspective optics, stop-motion animation, and lighting design — then produce your own short films.
EnsembleQuest
steamGamified cooperative creative projects that build social skills incrementally through a progressive social ladder: Solo, then Pair, then Group, then Perform. Music and art creation serve as the vehicle for structured social interaction, with explicit visual scaffolding for every social step -- visual turn timers, role cards, social scripts, and a communication toolkit.
EscapeForge
special-interestSingle-player escape room iOS game for ages 9–14
EthosForge
academicsNavigate ethical dilemmas across science, technology, history, and daily life with an AI Socratic tutor. Build ethical reasoning through structured debate, perspective-taking, and case analysis.
FarmQuest
special-interestRun a farm from soil to shelf — manage crops, raise animals, process food, market products, and balance sustainability with profitability across four seasons of scientific farming and agribusiness. Ages 9-14.
FigureForge
stemDetective-style word puzzle game where students identify metaphors, similes, idioms, analogies, and personification through contextual investigation and creative writing challenges.
FitQuest
special-interestA fitness RPG adventure where physical exercise (tracked via HealthKit) AND knowledge quiz performance jointly determine your character's progression. Complete real workouts to gain Strength/Stamina, answer questions correctly to gain Wisdom/Intelligence.
FlightForge
stemDesign, build, and fly aircraft in a physics sandbox — master aerodynamics from paper planes to jet engines through the four forces of flight, wind tunnel experiments, and aviation engineering challenges.
Forgearena
special-interestA competitive multiplayer educational game where up to 30 students on any device battle in real-time quiz arenas, team challenges, and subject-specific tournaments — bridging iOS, Android, and web players in the same match.
ForgeClassroom
special-interestTeacher-facing classroom management for K-12 — assign Forge app lessons, monitor student progress, generate standards-aligned reports (TEKS/NGSS/CCSS), host live quizzes, and author custom question kits with AI assistance that supports teacher autonomy.
ForgePortal
special-interestUniversal launcher and discovery hub for the Forge educational app portfolio — browse apps by subject and age, unified profile with cross-platform sync, cross-app learning pathway recommendations, and family management with per-child controls that empower parents without shame.
FractionForge
stemMaster fractions, decimals, and place value through virtual manipulatives, number line challenges, and real-world problem contexts — following the research-backed Concrete-Representational-Abstract instructional model. Ages 8-12.
FrameQuest
steamFrame-by-frame animation creation that turns autistic preferences for precision and sequencing into creative storytelling. Players build stop-motion animations that practice social scenarios -- setting up characters, capturing frames, sequencing timelines, and narrating stories. The animation process itself builds fine motor skills, sequential thinking, and emotional understanding.
FunctionForge
stemInteractive function laboratory — input-output machines, function tables, linear/quadratic/exponential functions, and real-world data fitting. Visual "function machine" component builder bridging arithmetic to algebra.
GeneForge
stemExtract DNA, map inheritance with Punnett squares, simulate CRISPR gene editing, and debate bioethics — explore genetics and biotechnology from Mendel's peas to modern gene therapy through hands-on virtual lab experiments.
GrowForge
special-interestGrow a virtual garden powered by real weather data, design plant experiments, and discover the science of photosynthesis, genetics, and ecosystems — bridging the digital and natural worlds.
HarvestForge
special-interestRun a farm from seed to shelf — manage soil microbiomes, rotate crops, navigate drought and pest challenges, trace food through the supply chain, and investigate food justice issues that determine who eats and who goes hungry.
HeatForge
stemRace heat through solids, liquids, and gases — watch convection currents spiral, design insulation that defeats a blowtorch, and discover why ice cream melts faster on a hot sidewalk than in the freezer as you master the three laws of thermodynamics.
IllusionForge
steamScience-of-magic exploration app where kids discover the physics, chemistry, and cognitive psychology behind magic tricks and optical illusions. Interactive science animations demonstrate forces, optics, and misdirection principles. Performance planning builds public speaking confidence. Concrete cause-and-effect reasoning satisfies the "need to know why" drive common in neurodivergent learners.
ImprovQuest
steamPlay improv comedy games with friends and AI scene partners — say "yes, and..." to adventure
InclusionForge
academicsExperience daily life through different abilities, explore the history of disability rights, then design solutions that work for everyone — using Universal Design principles to build a more accessible world. Ages 9-14.
InkQuest
steamJunior investigative journalists at a school newspaper collect data, analyze patterns, identify bias, and write articles. Addresses data literacy + media literacy simultaneously.
JestForge
academicsLearn to write jokes, riddles, and puns — then battle friends to see who's funniest
Labsmith
special-interestVirtual science lab where kids run real physics simulations — mix chemicals, build circuits, test buoyancy — earning mastery ranks through hands-on experimentation, not quizzes. Hypothesis-first loop: predict → run → observe → reconcile.
LevelForge
special-interestPlayers learn game design by designing, building, playtesting, and sharing their own playable games
LifeQuest
academicsNavigate real-life consumer decisions — compare phone plans, read lease agreements, plan meals on a budget, spot consumer scams, and manage a household — through simulation of the everyday adult scenarios that middle schoolers will face within five years. Ages 11-14.
LinguaQuest
academicsExplore a vibrant adventure world where you MUST communicate in your target language to solve puzzles, make friends, order food, and save the kingdom — an RPG that makes language learning irresistible.
LogicQuest
stemMaster the building blocks of clear thinking — identify logical fallacies, construct truth tables, map arguments, and crack syllogistic puzzles through detective investigations and debate challenges. Ages 10-14.
LoreQuest
academicsKids ages 10-14 write branching stories inside an RPG world
MachineForge
stemBuild extreme machines from simple components — levers, pulleys, gears, and wheels — then test them in a physics sandbox, design vehicles, launch catapults, and demolish structures by exploiting mechanical weak points.
MakerForge
stemDesign, prototype, and virtually fabricate objects using 3D printing simulation, Arduino circuit building, and materials science — mastering the full engineering design process through constrained challenges.
MarketQuest
stemVirtual economy where students explore supply and demand, set prices, trade goods, and run market experiments -- building economic literacy through hands-on simulation and strategic decision-making.
MathLore
stemEthnomathematics adventure traveling through world civilizations — Babylonian base-60, Mayan vigesimal, Islamic geometric art, Indian zero/algebra, African fractal geometry, Inca quipu, Japanese origami geometry. Culturally responsive math education.
MeasureQuest
stemHands-on measurement adventures: unit conversions, area and perimeter calculations, data representation, and real-world measurement applications -- building mathematical fluency through interactive challenges.
MedicQuest
stemRun a medical clinic, diagnose patients, perform first aid, and investigate disease outbreaks — learn anatomy, clinical reasoning, triage, and public health through case-based medical detective gameplay. Includes health influences investigation, patient communication skills, and wellness goal-setting for complete health education coverage.
MintForge
special-interestFinancial math game where financial scenarios ARE the math problems — compound interest, percentage markup, budgeting, loan amortization, stock market simulation. Math-first approach to financial literacy.
NeuralQuest
stemPlayers train image classifiers, build recommendation systems, discover how bias creeps into data, and explore AI ethics through hands-on experiments. Learn how AI actually works -- not by coding, but by doing. The first gamified AI literacy app for kids on any platform.
NexusForge
special-interestBuild and manage interconnected systems where actions cascade across ecology, economy, health, and policy. First gamified systems thinking app for ages 9-14.
Numberverse
stemKids ages 10-14 construct and explore a living world using math
OriginForge
special-interestExplore knowledge traditions from cultures worldwide — Indigenous ecological knowledge, African mathematical systems, Asian philosophical traditions, Pacific navigation techniques. Developed in partnership with cultural representatives.
PowerForge
stemBuild power plants, manage electrical grids, and engineer renewable energy solutions — master energy conversion, thermodynamics, and sustainable engineering through infrastructure simulation and physics experiments.
QuillSpell
special-interestSpelling and vocabulary mastery through pattern recognition and play.
RatioRealm
stemMaster ratios, proportions, and percentages through real-world simulation contexts — recipe scaling in kitchens, blueprint ratios in construction, and map scales in cartography — with visual models and AI-driven difficulty adaptation. Ages 10-14.
ReelForge
steamPlayers learn filmmaking principles by creating short films within a virtual studio -- storyboarding scenes, choosing camera angles, directing lighting, designing sound, and editing on a timeline. Progress from single-shot exercises to multi-scene narratives, unlocking techniques from the history of cinema. The only unified filmmaking education app on iOS.
ResearchQuest
academicsGuided research adventure where students formulate questions, evaluate sources, synthesize findings, and produce reports -- building essential information literacy skills through structured research quests.
RiddleRealm
academicsSolve mind-bending riddles, craft your own brain teasers, and build a puzzle kingdom
RoboForge
stemDesign robots from modular parts, program them in Swift-like block code, enter them in automated factory challenges, and compete in arena battles — mastering mechanical design, sensor programming, and algorithmic thinking through the most engaging STEM discipline in middle school.
SafetyForge
academicsNavigate the digital world safely through interactive scenarios about privacy, cyberbullying, digital footprint, phishing detection, and responsible technology use — with a safe social media simulator that teaches real consequences without real risk. Ages 9-14.
SaffronLab
special-interestPlayers travel the world to learn authentic recipes from different cultures, master cooking techniques through precision mini-games, and discover the science behind food — why bread rises, why onions caramelize, why emulsions hold together. Includes food safety and hygiene education for complete culinary science coverage.
SleuthLab
special-interestPlayers run a detective agency, taking on mystery cases that require real forensic science techniques to solve. Dust for fingerprints, run chromatography, compare fibers under a microscope, analyze handwriting, and build evidence chains to identify suspects. Critical thinking through scientific deduction.
SpeakForge
academicsSpeaking and listening skills platform for ages 10-14 covering presentations, discussions, debate, active listening, and media analysis
StageForge
steamInteractive theater arts studio where students write scripts, design sets, direct scenes, and perform -- building creative confidence through the dramatic arts. Covers the full production pipeline from script to stage.
StarForge
stemPlayers pilot spacecraft through the solar system and beyond, building and upgrading their ship, landing on planets to conduct experiments, establishing colonies, and answering astronomy challenges to unlock new regions of space. Real orbital mechanics, scientifically accurate planet conditions, and simulated space phenomena make this the only gamified space adventure RPG on iOS.
StrategyForge
special-interestMaster chess, Go, checkers, backgammon, mancala, and Connect 4 through AI-coached lessons, puzzle challenges, and online play — with a unified strategy thinking curriculum for ages 9-14. The only app that teaches strategic thinking as a transferable skill across multiple classical games.
StyleForge
steamPlayers design garments from concept sketch through pattern-making, fabric selection, construction, and runway presentation. Learn color theory, proportions, textile science, and design principles through a fashion career progression from amateur to haute couture. The only educational fashion design app on iOS for ages 9-14.
TableForge
steamMaster probability, strategy, and design thinking by creating physical board games
TectonicForge
stemPilot a drill into Earth's mantle, watch continents drift across 250 million years, trigger earthquakes and volcanic eruptions, and become a geological hazard engineer protecting cities from the dynamic planet beneath your feet.
Terrawatch
special-interestGamified citizen science where players contribute real data to scientific databases (iNaturalist, Globe Observer) while earning XP and completing curriculum-aligned quests.
TrailForge
special-interestPlayers are dropped into different wilderness biomes and must use real outdoor skills to survive and thrive. Build shelters, start fires with friction, purify water, navigate by stars, identify edible plants, predict weather, and handle emergencies. The only wilderness survival education app on any platform.
VentureQuest
special-interestPlayers start and grow businesses from scratch -- beginning with a lemonade stand and progressing through food trucks, retail shops, tech startups, and enterprises. Make real business decisions about pricing, marketing, hiring, inventory, and competition. Different from MintQuest (personal finance): this teaches how businesses actually work. The only iOS-native business simulation for ages 9-14.
WeatherForge
special-interestBuild weather instruments, track real storms, predict tomorrow's weather, and simulate the forces behind Earth's most powerful phenomena.
WonderForge
special-interestBecome a science magician — watch "impossible" demonstrations, form hypotheses, reveal the physics and chemistry behind each trick, then perform your own science shows.
LyricForge
steamWrite the Songs You Hear in Your Head — tween songwriting studio where the lyric is the protagonist; form scaffolds + on-device rhyme/meter + AI Socratic lyric collaborator (Pip).
HaikuQuest
academicsForm-Scaffold Poetry for Tweens — haiku, tanka, cinquain, limerick with syllable counters, cultural-context teaching, and AI Socratic refinement (Cherry).
CharacterForge
academicsCharacter-Craft Workshop for Tweens — build the people who could be in stories. Character sheet, arc tracker, relationship graph, voice-consistency feedback (Ink).
CoRegRealm
dir-fedcCo-Regulation Role-Reversal RPG — kid co-regulates a smaller creature companion through dysregulation cycles, learning the regulation primitive through the teacher role (Cyan).
RuptureRepair
dir-fedcMisattunement → Repair Cycle as the Curriculum — two-player relational-craft scaffolding the 5-step repair protocol (Mend). Trauma-informed; no scoring; off-ramps every scenario.
TempCheck
dir-fedcDaily Attunement Temp-Checks — 15-second bidirectional affect check-in with caregiver; surfaces overlaps + differences; growth chart over weeks (Pulse).
GambitTales
academicsNarrative-Driven Chess for Tweens — tactical patterns + piece movements as recurring character archetypes (10-character cast: tactics layer + world layer). Captain Castle rook mascot narrates a kingdom where Pin / Fork / Skewer / Discovered Attack / Double Attack / X-Ray live alongside King Pumble, King Sable, Pawn Patrol, Sienna & Bran, Trotter & Trundle, Gable & Garrett, Queen Vesper.
StoneSong
academicsNarrative-Driven Go for Tweens — life-and-death patterns as character archetypes (Patient Bamboo, Hungry Crane, Master Snail, Sparring Tiger). 9×9 → 13×13 → 19×19 board-scale progression. Stone mascot.
GeneralsTale
academicsNarrative-Driven Xiangqi (Chinese Chess) for Tweens — piece-asymmetry-as-character-richness (General Zhang the cannon, Elephant Wei the river-bound defender). General Mei mascot.
MotifLab
steamComposition-as-Narrative-Arc for Tweens — motif IS the protagonist; 6-stage arc (intro → motif statement → development → contrast → recapitulation → resolution). Trill songbird mascot (sibling to LyricForge's Pip).
PipQuest
stemNarrative-Driven Backgammon + Dice-Strategy for Tweens — voyage IS the curriculum (Fruitlandia → Sunrise Cliffs → Storm Bay → Icelandia). Peg dice-cup mascot + Peglegra / Chompus NPCs.
DealTales
academicsNarrative-Driven Bridge + Partnership Trick-Taking for Tweens — bidding-as-conversation between Whisp + Bram. Highest CASEL fit in the Distributed-Narrative cluster (partnership IS the curriculum). Whisp wisp-of-cloud mascot.
TinyLetters
academicsEmergent Phonics + Alphabet for Ages 5-7 — letter-sound mapping, sight words, decodable storyboarding. Pip Jr (younger-sibling sparrow to LyricForge's Pip) guides daily 15-min phonics routines.
CountingPals
stemNumber Sense + Early Addition for Ages 5-7 — subitizing, counting, comparing, one-digit addition. Calc Jr (younger calculator-monster) guides daily 15-min math routines.
TaleTrail
academicsInteractive Picture-Book Composition for Ages 5-8 — picture-book sequencing, optional dictation, character creation, story-arc scaffolds. Page (folded-paper mascot) guides early narrative composition.
HuggyHabits
special-interestDaily Wellness Routines for Ages 5-7 — sleep, brush, eat, move habits via gentle scaffolds. Hug (cuddly bear-hug mascot) anchors morning + bedtime routines.
BugsCamp
special-interestEarly Life Science Naturalism for Ages 5-8 — bug + leaf + weather identification + observation journaling. Beetle (ladybug-naturalist mascot) guides backyard discovery.
MelodyMice
steamEarly Music + Rhythm for Ages 5-7 — rhythm patterns, instrument identification, call-and-response melody. Squeak (mouse-musician mascot) guides early music exposure.
VoiceTale
academicsVoice-First Oral Storytelling for Tweens — 60-120s told tales across a 5-beat arc (hook/setup/rising/turn/close), AI listening coach, tradition layer honoring oral lineages without appropriation (Bramble).
DialogueQuest
academicsBranching-Dialogue Craft for Tweens — voice consistency, subtext, tag balance, branch meaningfulness. Build dialogue trees where every line reveals character, advances plot, and leaves room (Patter).
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