DIR / FEDC
FocusForge
A gamified executive function training adventure for students ages 9-14, with specific design for ADHD and other neurodivergent learners. Players build study skills through six EF domains: working memory, inhibitory control, cognitive flexibility, planning/organization, task initiation, and time awareness.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, praises, and patiently scaffolds learning. On-device AI personalizes the mentor's responses to your kid's progress — never connecting to a server, never collecting data.
Mentored by Anchor
#81C784 FocusForge is a gamified executive function training app for students ages 9-14. It helps you build six essential study skills — time awareness, working memory, inhibitory control, cognitive flexibility, planning and organization, and task initiation — through fun mini-games, strategy-based challenges, and movement breaks. FocusForge is designed with ADHD-friendly principles at its core: visible timers, enforced breaks, variable rewards, and zero-punishment for missed days.
Distributed-narrative cast
Meet the cast
FocusForge's 6-character cast embodies EXECUTIVE-FUNCTION DOMAINS as CAPACITIES-not-GAPS: Hold (working memory) / Wait (inhibitory control) / Pivot (cognitive flexibility) / Map (planning + organization) / Begin (task initiation) / Clock (time awareness). Anchor (the existing AI mentor) introduces and references each EF domain. ADHD-shame gate enforced (research-cited; see /method): cast NEVER says 'you should focus better' / 'try harder' / 'stop being distracted'; cast frames every skill as a CAPACITY to BUILD never a GAP to FILL; NO before/after character pairs (broken-clock / scrambled-brain visuals REJECTED); neurodivergent-affirming voice baseline ('ADHD is a way your brain works, not a flaw' / 'all brains have to learn these skills'); static-response gating for shame signals ('I can't focus' / 'I'm broken' / 'my brain doesn't work') NEVER reaches FoundationModels — Anchor surface filter routes to neurodivergent-affirming reply; kit 6 + kit 10 carry off-ramp affordances per SAMHSA TIP 57; no second-person imperative catchphrases ever — all first-person modeling. KitMetadata.castAllowed flag required for any DIR-FEDC-capacity-1-sensitive kit; cast pacing respects DIR-FEDC attention duration. Soft collision with ReadQuest Anchor cast member allowed (mentor vs cast; different domain). A second, deeper layer of four friends goes further inside the work itself: checking as you go, staying through the long middle, choosing what comes first, and chipping through the hard part one piece at a time.
Hold
Working memory — keeping a thing in mind while you use it; cast literally cups an orb that pulses gently
Read chapter →
Wait
Inhibitory control — the pause between impulse and action; cast treats the pause as a skill, NEVER a moral test
Read chapter →
Pivot
Cognitive flexibility — switching strategies / reframing; cast treats plan-change as INTERESTING not catastrophic
Read chapter →
Map
Planning + organization — breaks ANY task into chunks; never says 'you should already know how'
Read chapter →
Begin
Task initiation — the hardest part is the first second; cast is gentle never-pushy (rejected: Spark — brand collision; Lift-Off — verbosity)
Read chapter →
Clock
Time awareness — time as a felt sense the learner can BUILD; never says 'you should know how long this takes'
Read chapter →
Scan
Checks your own work as you go, catching a wrong turn while it is still small instead of at the very end.
Read chapter →
Steady
Keeps a gentle, steady focus on one thing as the first excitement fades, and comes back kindly whenever attention drifts.
Read chapter →
Whittle
When everything feels urgent at once, carves the loud pile down to the one true next thing.
Read chapter →
Chip
Stays with a hard task by taking one small piece at a time, instead of quitting or trying to force it all at once.
Read chapter →
Browse all 10 chapters → · What's distributed-narrative methodology? →
What's inside
Time Awareness
Build your sense of time with estimation challenges and visual countdown games.
Working Memory
Strengthen your ability to hold and use information in your mind.
Inhibitory Control
Practice pausing before you act and resisting impulses.
Cognitive Flexibility
Learn to adapt when plans change and see things from new angles.
Mentored by Anchor — on-device AI, no data leaves the device.
How FocusForge handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ No ads, no in-app purchases — you pay once
- ✅ COPPA compliant under the 2026 FTC amendments
- ✅ Parental controls + session limits + content filters built in
FocusForge runs on ForgeKit — the open-source Swift Package Manager framework that powers every Spark & Anvil app. ForgeKit ensures consistent accessibility, COPPA compliance, and design language across the portfolio, so your kid's progress and preferences feel coherent across every app they touch.
Coming to the App Store
FocusForge is in active development. Email us to hear when it ships — no marketing, no spam, just a one-shot launch announcement.
Email me at launch