All 135 apps
34 actively in implementation (Waves 1–3); 101 more in planning. Search by name, topic, mentor, or curriculum standard; filter by vertical.
Engagement mode
Cross-cutting modality, orthogonal to subject. Most apps blend at least two — Learn pairs the AI mentor, Play wraps the game shell, Create gives kids something to ship. Read more on the home page →
Vertical
Age band
Standards & frameworks
ChanceForge
stemRun a virtual casino, investigate insurance company math, predict sports outcomes, and solve medical diagnosis puzzles — mastering probability and statistics through real-world contexts where the math determines who wins and who loses.
CipherForge
stemRun a spy agency, learning cryptography from Caesar ciphers to RSA basics through narrative-driven missions — crack codes, build ciphers, compete in code-breaking duels, and escape timed puzzle rooms.
DiscreteQuest
stemExploration game teaching graph theory, combinatorics, and number theory through real-world mysteries. Includes AMC 8/MATHCOUNTS competition timer mode. First gamified discrete math app for ages 9-14.
FractionForge
stemMaster fractions, decimals, and place value through virtual manipulatives, number line challenges, and real-world problem contexts — following the research-backed Concrete-Representational-Abstract instructional model. Ages 8-12.
FunctionForge
stemInteractive function laboratory — input-output machines, function tables, linear/quadratic/exponential functions, and real-world data fitting. Visual "function machine" component builder bridging arithmetic to algebra.
IllusionForge
steamScience-of-magic exploration app where kids discover the physics, chemistry, and cognitive psychology behind magic tricks and optical illusions. Interactive science animations demonstrate forces, optics, and misdirection principles. Performance planning builds public speaking confidence. Concrete cause-and-effect reasoning satisfies the "need to know why" drive common in neurodivergent learners.
LinguaQuest
academicsExplore a vibrant adventure world where you MUST communicate in your target language to solve puzzles, make friends, order food, and save the kingdom — an RPG that makes language learning irresistible.
LogicQuest
stemMaster the building blocks of clear thinking — identify logical fallacies, construct truth tables, map arguments, and crack syllogistic puzzles through detective investigations and debate challenges. Ages 10-14.
LoreQuest
academicsKids ages 10-14 write branching stories inside an RPG world
MeasureQuest
stemHands-on measurement adventures: unit conversions, area and perimeter calculations, data representation, and real-world measurement applications -- building mathematical fluency through interactive challenges.
Numberverse
stemKids ages 10-14 construct and explore a living world using math
QuillSpell
special-interestSpelling and vocabulary mastery through pattern recognition and play.
RatioRealm
stemMaster ratios, proportions, and percentages through real-world simulation contexts — recipe scaling in kitchens, blueprint ratios in construction, and map scales in cartography — with visual models and AI-driven difficulty adaptation. Ages 10-14.
GambitTales
academicsNarrative-Driven Chess for Tweens — tactical patterns (pin / fork / skewer) as recurring character archetypes (Sir Pinwell, Twin Knights of Fork Hill, Lady Skewer). Captain Castle rook mascot.
StoneSong
academicsNarrative-Driven Go for Tweens — life-and-death patterns as character archetypes (Patient Bamboo, Hungry Crane, Master Snail, Sparring Tiger). 9×9 → 13×13 → 19×19 board-scale progression. Stone mascot.
GeneralsTale
academicsNarrative-Driven Xiangqi (Chinese Chess) for Tweens — piece-asymmetry-as-character-richness (General Zhang the cannon, Elephant Wei the river-bound defender). General Mei mascot.
MotifLab
steamComposition-as-Narrative-Arc for Tweens — motif IS the protagonist; 6-stage arc (intro → motif statement → development → contrast → recapitulation → resolution). Trill songbird mascot (sibling to LyricForge's Pip).
PipQuest
stemNarrative-Driven Backgammon + Dice-Strategy for Tweens — voyage IS the curriculum (Fruitlandia → Sunrise Cliffs → Storm Bay → Icelandia). Peg dice-cup mascot + Peglegra / Chompus NPCs.
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