Flippa

cognitive flexibility (switch the rule)

Content note: This chapter engages trauma-adjacent themes (anti-shame). The content has been reviewed for our trauma-informed posture.

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01 Opening
Flippa beat 1 of 5

Flippa was a chameleon who loved to change. Green on a leaf, brown on a branch, pink on a flower — flip, flip, flip! Changing was her favorite thing.

But there was one kind of change that felt tricky, even for Flippa: changing a rule in the middle of a game.

02 Flippa
Flippa beat 2 of 5

The friends played the sorting game. "Put the red things here, the blue things there," said Mem. Easy! Flippa sorted every card by its color, quick as a wink.

Her body was all set for the color rule. Color, color, color.

03 Flippa
Flippa beat 3 of 5

Then Mem said the magic words: "New rule! Now sort by SHAPE — circles here, squares there."

Uh-oh. Flippa's brain still wanted to sort by color. She almost put the red circle in the color pile. She had to stop and flip — like changing her skin, but inside her head.

04 Flippa
Flippa beat 4 of 5

"When the rule changes," Flippa told Hopp, "I take a tiny breath and think: what are we doing NOW? Then I flip." She turned a lovely shade of purple to show it.

Sorting by shape got easier each time. Flip to the new rule. Flip. Flip.

05 Closing
Flippa beat 5 of 5

At the end, Mem switched the rule three times in a row — color, shape, color! — and Flippa flipped along with every one, giggling.

"You're a rule-flipper!" laughed Hopp.

Flippa glowed a happy gold. The switch had felt so bumpy at first, like tripping over her own feet. But now flipping her mind felt just like flipping her colors: a little surprise she could do on purpose. And that felt bright and free.

The ReadyRoos ensemble

Flippa is part of ReadyRoos's distributed-narrative cast. Each character embodies a different curricular primitive; together they teach the full subject.

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