🎓 Ages 15–18 · Grades 9–12 · Engineering Design

ProtoForge

Engineering is choosing under constraints — and there’s a logic to picking well. Here you read a real design challenge, predict the best option, and see the reasoning worked out — no jargon, no lectures, nothing sent anywhere.

Who you’ll meet

Not mascots — everyday engineers, each one showing a single design idea in action. You’ll run into them at the Design Bench.

  • Cade — optimizes a design against a weighted objective
  • Rhea — shows how the winner changes when the weights change
  • Tori — filters out designs that break a hard constraint
  • Bex — spots the dominated option no one should pick
  • Dagny — maps the Pareto frontier — the real trade-offs
  • Iggy — checks the factor of safety before it ships
  • Mala — catches the under-designed part that’s too close to the edge
  • Sy — filters feasibility FIRST, then optimizes
  • Dov — knows a trade-off can’t be erased, only chosen
  • Enzo — the mentor — sets the challenge, works the numbers, guides reflection

How it works

ProtoForge is written to trust you — it’s about the reasoning, not memorizing terms, and a wrong prediction is just a place to learn. There’s no single "best" design, only best-for-a-purpose. Your progress is saved only on this device: no accounts, nothing sent anywhere.