🎓 Ages 15–18 · Grades 9–12 · Scientific Method

InquiryForge

Every study either holds up or it doesn’t — and you can reason your way to which. Here you read a real experiment, predict whether it’s sound, and see the reasoning worked out — no jargon, no lectures, nothing sent anywhere.

Who you’ll meet

Not mascots — everyday researchers, each one showing a single scientific-method idea in action. You’ll run into them in the Design Lab.

  • Hattie — changes one variable at a time (a controlled experiment)
  • Cal — spots the confound — a second factor sneaking in
  • Fenn — untangles who-vs-what in human studies
  • Ravi — builds a control group to compare against
  • Corvo — catches the hidden variable in a clinical trial
  • Sana — tells real signal from random wobble
  • Opal — knows a tiny effect in big noise could be chance
  • Nia — flags the borderline result that needs more data
  • Argus — remembers correlation isn’t causation
  • Sol — the mentor — sets a question, tests it, guides reflection

How it works

InquiryForge is written to trust you — it’s about the reasoning, not memorizing terms, and a wrong prediction is just a place to learn. A sound design supports a claim; it doesn’t make it "true." Your progress is saved only on this device: no accounts, nothing sent anywhere.