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Privacy & how it works
QuestForge on the web is built the same way as our iOS apps: private by design, and honest about the crafts it teaches.
Everything stays on this device
Your progress — best scores and XP — is stored only in this browser (on-device storage). It is never sent anywhere. Clear your browser data and it's gone; nobody else can see it.
No accounts, no ads, no tracking
There is no sign-up and no login. There are no ads and no in-app purchases. There are no third-party trackers embedded in the app.
How it works
In the Encounter Studio, you move a token on a battle grid and watch range, blasts, and movement light up the squares — area-of-effect is just geometry you can see — then predict how many squares an effect covers. In the Dice Lab, you predict a roll’s odds before the exact math reveals them, because making a prediction first (even a wrong one) is one of the best ways to learn. In Quest Arc, you order a story’s beats into a shape that holds together. Or run a Concepts kit: a short round of questions where a hint appears only after a first try, so you think it through first.
Dice are design math — never betting
QuestForge teaches dice as design tools. A die has a job — fairness, tension, or variety — and a good game master understands the odds behind it. There is no gambling, no betting, and no “luck is a skill” here: it’s the math that makes an adventure feel fair and exciting.
Built for ages 9–14
The Concepts questions come straight from the QuestForge iOS app and are aligned to the Common Core math and ELA standards (grades 4–8). Everything works with the sound off and can be played entirely by keyboard. Meet the cast — Sheet, Roll, Fork, Hex, and Hoard, with their mentor Lorekeeper — and read their stories at the cast page.