🎓 Ages 15–18 · Grades 9–12 · Game Theory
NashForge
Every strategic situation has a logic to it. Here you read a real game, predict what rational players will do, and see the reasoning worked out — no jargon, no lectures, nothing sent anywhere.
Your progress
Level 1
Milestones
The Strategy Lab
Who you’ll meet
- Dahlia — plays the best move regardless of the opponent (a dominant strategy)
- Elena — finds the stable point neither side wants to leave (Nash equilibrium)
- Cai — chooses the mutual-best cooperative move
- Dex — takes the tempting individual defect — the prisoner’s dilemma
- Tao — mirrors your last move across rounds, building reputation (tit-for-tat)
- Remy — randomizes to stay unpredictable (a mixed strategy)
- Zara — reads whether the pie is fixed (zero-sum) or can grow
- Ines — reasons from the end of the game back to now (backward induction)
- Auggie — designs the rules so honesty is the best policy (mechanism design)
- Thalia — the mentor — sets a strategic goal, plays, and guides reflection
Check what you know
1. What Is a Game? 2. Dominant Strategies 3. The Prisoner's Dilemma 4. Nash Equilibrium 5. Pure vs Mixed Strategies 6. Zero-Sum vs Non-Zero-Sum 7. Coordination & Focal Points 8. Repeated Games & Reputation 9. Game Trees 10. Backward Induction 11. Commitment & Credible Threats 12. Bargaining & Fairness 13. Auctions & Bidding 14. Mechanism Design 15. Collective Action 16. Real-World Strategy Capstone